Module 2: Motion in Two and Three Dimensions
"In my studies of astronomy and philosophy I hold this opinion about the universe: that the Sun remains fixed in the centre of the circle of heavenly bodies, without changing its place; and the Earth, turning upon itself, moves round the Sun."
— Galileo Galilei
With the vector kinematics framework from M2L2a in hand, you are ready to analyze three of the most important and practical types of 2D motion. Projectile motion applies when only gravity acts on an object — the horizontal velocity is constant while vertical motion is uniformly accelerated, giving the characteristic parabolic trajectory. Uniform circular motion reveals a surprising truth: moving in a circle at constant speed still requires a constant centripetal acceleration directed toward the center. Relative motion shows how the velocity and acceleration of an object depend on who is doing the measuring — a concept essential for analyzing collisions, weather systems, and spacecraft maneuvers. All five sample problem videos from your course are in this lesson.
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DRAFT: Learning objectives below are placeholders pending CME confirmation.
CC2.1 Analyze the components of motion and any applied forces
★ LO2.2.4 Apply kinematic equations independently to each coordinate direction in multi-dimensional motion
★ LO2.2.5 Analyze projectile motion by separating horizontal (constant velocity) and vertical (constant acceleration) components
★ LO2.2.6 Determine the centripetal acceleration of an object undergoing uniform circular motion
★ LO2.2.7 Apply the Galilean velocity addition formula to solve relative motion problems in one and two dimensions
Click the blue buttons to go to the OpenStax reading assignments. Complete all sections before watching the videos.
Videos are organized by topic. Work through the pre-lecture and mini-lecture tabs for each topic before attempting the corresponding sample problems.
Sort each statement into the correct motion category: Projectile Motion, Uniform Circular Motion, or Relative Motion.
Click each card to flip it and test your understanding across all three topic areas.
Because the only force acting is gravity, which points downward (negative y-direction). There is no horizontal component of force or acceleration: ax = 0. With zero acceleration, vx = v0x = constant throughout the entire flight.
Acceleration is the rate of change of the velocity vector, not just speed. In circular motion, the direction of v is continuously changing even though |v| is constant. The rate of change of direction produces a centripetal (center-pointing) acceleration of magnitude ac = v2/r.
45°. The range formula is R = v02 sin(2θ) / g. The function sin(2θ) is maximized when 2θ = 90°, so θ = 45°. This angle provides the optimal balance between time of flight (maximized by high launch angle) and horizontal speed (maximized by low launch angle).
vPA means "the velocity of object P as measured by observer in frame A." The first subscript is the object being observed; the second is the reference frame doing the observing. The Galilean addition rule is: vPA = vPB + vBA — the middle subscripts (B) cancel.
First, find speed from period and radius: v = 2πr / T. Then apply ac = v2 / r = (2πr/T)2 / r = 4π2r / T2. So the combined formula is ac = 4π2r / T2 — useful when the period is given instead of speed.
They hit at exactly the same time. The vertical motion is identical for both — both start with v0y = 0 and fall under the same gravitational acceleration. The horizontal throw only adds a horizontal velocity, which has no effect on the time to fall. This is the classic independence of horizontal and vertical motion.
Projectile Motion (g = 9.80 m/s2, no air resistance):
Uniform Circular Motion:
Relative Motion:
A soccer ball is kicked from the ground with an initial speed of 25.0 m/s at an angle of 38.0° above the horizontal. (a) Find the horizontal and vertical components of the initial velocity. (b) Find the maximum height reached by the ball. (c) Find the total time the ball is in the air. (d) Find the horizontal range.
Show Solution
Given: v0 = 25.0 m/s, θ = 38.0°, g = 9.80 m/s2
Part (a) — Initial velocity components:
v0x = v0 cos θ = (25.0)(cos 38.0°) = (25.0)(0.788) = 19.7 m/s
v0y = v0 sin θ = (25.0)(sin 38.0°) = (25.0)(0.616) = 15.4 m/s
Part (b) — Maximum height (vy = 0 at apex):
vy2 = v0y2 − 2gymax → ymax = v0y2 / (2g)
ymax = (15.4)2 / (2 × 9.80) = 237.16 / 19.60 = 12.1 m
Part (c) — Total time in air (ground-level launch, yfinal = 0):
ttotal = 2v0y / g = 2(15.4) / 9.80 = 3.14 s
Part (d) — Horizontal range:
R = v0x × ttotal = (19.7)(3.14) = 61.9 m
Check using range formula: R = v02 sin(2θ)/g = (625)(sin 76°)/9.80 = (625)(0.970)/9.80 = 61.8 m ✓
A satellite orbits Earth in a circular orbit of radius 7.20 × 106 m with a period of 6025 s. (a) Find the orbital speed of the satellite. (b) Find the centripetal acceleration of the satellite. (c) In which direction does the acceleration vector point?
Show Solution
Given: r = 7.20 × 106 m, T = 6025 s
Part (a) — Orbital speed:
v = 2πr / T = 2π(7.20 × 106) / 6025
v = (4.524 × 107) / 6025 = 7.51 × 103 m/s = 7510 m/s
Part (b) — Centripetal acceleration:
ac = v2 / r = (7510)2 / (7.20 × 106)
ac = (5.640 × 107) / (7.20 × 106) = 7.83 m/s2
(Alternatively: ac = 4π2r/T2 = 4π2(7.20×106)/(6025)2 = 7.83 m/s2 ✓)
Part (c) — Direction of acceleration:
The centripetal acceleration vector always points toward the center of the orbit — in this case, toward Earth's center. This is the gravitational acceleration providing the centripetal force.
An airplane heads due east with an airspeed of 240 km/h. A wind blows from south to north at 55.0 km/h. (a) Find the velocity of the airplane relative to the ground in unit-vector form. (b) Find the speed of the airplane relative to the ground. (c) Find the direction angle of the actual flight path measured from east.
Show Solution
Given: vplane/air = 240î km/h (east); vair/ground = 55.0ĵ km/h (north)
Part (a) — Velocity of airplane relative to ground:
vplane/ground = vplane/air + vair/ground
vplane/ground = 240î + 55.0ĵ km/h
Part (b) — Speed relative to ground:
v = √(2402 + 55.02) = √(57600 + 3025) = √60625 = 246 km/h
Part (c) — Direction angle north of east:
θ = tan−1(vy / vx) = tan−1(55.0 / 240) = tan−1(0.229) = 12.9° north of east
The wind pushes the plane northward, so the actual ground track deviates 12.9° north of due east even though the plane is pointing due east.
Before moving on to M2L3, confirm you can do each of the following:
Projectile motion and circular motion will appear again when you apply Newton's second law in two dimensions — mastering these kinematics now will make Newton's Laws much more approachable!